Character
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Rarity
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Element
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ATK
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HP
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SPD
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Weapon
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Active Skills
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Passive Skills
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ExcaliburRegular
ExcaliburLegendary Sacred Blade |
Dark
|
1,277 |
8,035 |
416 |
GreatSword
|
+3 Mori Sweep 70 TUALL Damage to all enemies. Adds 3 Super Kuromoris to the very end of the allied reinforcements, and the user's Attack is increased by 50% until the end of its next turn. This will overwrite the effects of other Enrage skills on the user.-2 Sacred Blade 70 TUTWO 500% damage to 2 enemies, and adds 1 Super Kuromori to the very front of the allied reinforcements. This attack ignores enemy damage reduction effects. Usable only if there is an ally Mori on the battlefield or a Mori in the very back of allied reinforcements.-3 Sword Storm 50 TU 600% damage to 1 enemy, and adds 1 Super Kuromori to the very front of the allied reinforcements. This attack ignores any effects of non-boss enemies that would prevent the target from being defeated. Unlocked each time a non-conjured enemy on the battlefield is defeated or sacrificed by any source. This skill is locked again after each use unless it defeats a non-conjured enemy. This skill is also locked again if the user leaves the battlefield.+4 Redemption Pulse 1 TUALL Grants all enemies the Mega Poison status effect for 200TU, and Purifies (removes negative status effects like Sleep, Burn or Poison) all allies. Unlocked each time a Mori ally on the battlefield is defeated or sacrificed by any source, even if the Mori was Ephemeral. This skill is locked again after each use or if the user leaves the battlefield. Mega Poison will overwrite other status effects on those enemies. Mega Poison deals 20 times the damage of normal Poison and cannot be overwritten by normal Poison or Super Poison. |
Awakened Blade If this unit would be defeated by an enemy attack or a status effect while having more than 1 HP, it instead survives with 1 HP. This unit heals for 10% of max HP, each time an ally hits an enemy with an attack. Whenever an ally Mori enters the battlefield from reinforcements, this unit heals 10% of max HP. Whenever a non-sleeping ally gets the turn, this unit will gain Stealth and a Stealth Shield at the end of that turn. Stealth will overwrite other Status effects on the user. Stealth Shields prevent the next other status effect a unit would gain while Stealthed from applying. Stealthed units ignore the next enemy attack that would damage more than 1 target. Any damage will remove stealth.Sword and Shields Adds 2 Super Kuromoris to the very front and 2 to the very end of ally reinforcements. Triggered both at the very start of the battle if this unit is on the battlefield, and when this unit enters the battlefield from reinforcements. This unit has 50% damage reduction from attacks, and its attack is increased by 25% if there is an ally Mori on the battlefield or at the very end of allied reinforcements. If there is an ally Mori on the battlefield and one at the very end of allied reinforcements, this unit has 75% damage reduction from attacks, and its attack is increased by 50% instead. These Attack increases do not stack with Enrage effects. If this unit is below 50% of max HP at the end of a turn, and there is a Mori at the very end of allied reinforcements, that Mori will be sacrificed and all allies will be Purified, healed for 30% of max HP and become Enraged. This will overwrite other status effects and the effects of other Enrage skills on those units. Enraged units have their Attack increased by 50% until the end of their next turn.Attack Up Lv3 Adds 300 to this unit's Attack.HP Up Lv3 Adds 1200 to this unit's max HP.Light Resist Lv3 10% less damage from attacks by Light units.Greataxe Mastery Can use weapon skills of Greataxes in addition to their original preferred weapon type. |
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TristanRegular
TristanTroubadour of the Round Table |
Water
|
985 |
9,495 |
359 |
GreatAxe
|
+2 First Blood 50 TU 200% damage to 1 enemy. 500% damage instead if the user has not yet defeated an enemy with an attack while on the battlefield. Heals the user for 30% of max HP. If an enemy is sleeping, grants the target the Sleep status effect for 200TU, even if they have already slept while on the battlefield. This attack ignores enemy damage reduction effects and does not wake up sleeping enemies.0 Disabling Pulse 1 TU Grants 1 enemy the Sleep status effect for 200TU, even if they have already slept while on the battlefield. This will overwrite other status effects on that unit. Then if that target is not asleep (e.g. due to a Sleep Ward), exchanges them with an Imposter. The exchanged enemy will be sent to a random place in line of enemy reinforcements. This exchange will fail if the target is Immovable or if there are less than 4 enemies on the battlefield (no imposter will be added). This skill becomes locked after use until the user uses another active skill.+1 Royal Fortissimo 70 TUTWO 600% damage to 2 enemies if they are sleeping, this damage will not wake up sleeping enemies. This attack ignores damage reduction effects. The user recovers HP to 100% of its own max if damage is dealt to a sleeping target. If damage is dealt to 2 sleeping targets, the user will immediately get the next turn by having its TU reduced to 0, and this skill will become locked until the user damages an enemy with another attack.-2 Royal Grandioso 70 TU 600% damage to 1 enemy. This attack ignores any effects of non-boss enemies that would prevent the target from being defeated. Damage from this attack does not wake up sleeping enemies. This skill is usable if all enemies are sleeping or if the user has survived 200TU on the battlefield. This skill becomes locked for 75TU after use. |
Symphony of Vigor This unit cannot be defeated by damage from Poison or Burn status effects. If this unit would be defeated by an enemy attack or a status effect while having more than 1 HP, it instead survives with 1 HP. While this unit has 50% or more of max HP, it has 65% damage reduction from attacks. Each time a sleeping enemy gets the turn, all allies heal for 30% of max HP. Each time this unit takes damage from an attack and survives until after the end of the turn with more than 1 HP, this unit becomes Enraged, and will Endure the next damage that would defeat it with 1 HP, Endure effects cannot stack. This will overwrite the effects of other Enrage skills on this unit. Enraged units have their Attack increased by 50% until the end of their next turn.Deadly Tempo When this unit is defeated by an enemy, 1 random non-sleeping enemy is granted the Sleep status effect for 200TU, even if they have already slept while on the battlefield. This effect triggers again for each time this unit has defeated an enemy with an attack while on the battlefield (max of 4 triggers total). Then if all enemies are asleep, all allies on the battlefield will immediately get the turns by having their TU reduced. This unit has a 20% chance, plus 20% chance per Awakening (up to 100% chance if this unit has 4 Awakenings) to immediately have its TU reduced to 0 after the first enemy turn while this unit is on the battlefield. If this successfully triggers, the enemy unit that had the turn is also granted the Sleep status effect for 200TU, even if they have already slept while on the battlefield. When this unit defeats 1 or more enemy units with an attack: - All allies are healed for 30% of max HP. - If no enemies are sleeping, 1 random enemy is granted the Sleep status effect for 200TU, even if they have already slept while on the battlefield.HP Up Lv3 Adds 1200 to this unit's max HP.Attack Up Lv3 Adds 300 to this unit's Attack.Spear Resist Lv3 10% less damage from attacks by units equipped with Spears.Spear Mastery Can use weapon skills of Spears in addition to their original preferred weapon type. |
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LudmillaNew
LudmillaAvatar of Light |
Light
|
1,051 |
9,165 |
334 |
Hammer
|
+5 Divine Strike 70 TU 75% Damage to 1 enemy. Damage doubles for each charge the user has stored (600% max). Then the user is granted 1 charge and the Counter Stance status effect for 300TU. Counter Stance will overwrite other status effects on the user. For 300TU, the next time the unit with counter stance takes damage from an enemy attack, it will become their turn. Certain skills are affected by and may consume charges. A unit can store a maximum of 3 charges, and all charges are removed from a unit that leaves the battlefield.-3 Combo Drive 100 TUTWO 600% damage to 2 enemies. Heals all allies for 500% of the user's attack if damage is dealt. All enemies hit by this attack will become Weakened, this will overwrite any existing Weak or Enrage effects on those units. This attack ignores damage reduction effects. Unlocked each time the user damages an enemy with another attack. This skill is locked again after each use or if the user leaves the battlefield. Weakened units have their Attack reduced by 25% until the end of their next turn. The effect of Weakening may be diminished if the affected unit's Attack is increased by other effects and it can be overwritten by Enrage effects.0 Light's Embrace 70 TU Immediately give all other allies that are below 50% of max HP the next turns by reducing their current TU. Active skills that grant turns cannot be used by any affected units until after they have had the turn. Then heals those allies for 100% of their max HP, and Purifies them (removes negative status effects like Sleep, Burn or Poison). The user is granted 1 charge for each affected ally. Usable if at least 1 other ally on the battlefield has less than 50% of max HP and if the user has no ally Guardian on the battlefield.0 Divine Purification 1 TU Removes negative status effects like Sleep, Burn or Poison from 1 ally. Then grants them a Purify Chain if there is no Purify Chain among allies. A unit with a Purify Chain will Purify another random ally after their turn, then they will pass the Purify Chain to that ally. Purify Chains will end only if the unit with the Purify Chain is defeated, leaves the battlefield, or falls asleep. This skill becomes locked for 10TU after use. |
Barrier of Light When this unit enters the battlefield and at the end of each turn, if there is no ally Guardian on the battlefield, this unit will become a Stun Absorber (Whenever any ally would be affected by stun, this unit takes the stun instead). At end of each turn, if there is an ally Guardian on the battlefield, this unit will stop being a Stun Absorber. This unit has 50% damage reduction from attacks, and is not affected by damage reduction effects granted by ally Barrier type skills. Grants all other allies 35% damage reduction from attacks while this unit is on the battlefield and there is no Guardian among allies. This effect does not stack with itself if another ally has this passive skill, or with other Barrier type skills. Each time this unit takes damage from an attack and survives until after the end of the turn, Weaken all enemies. If this unit survives until after the end of the turn with more than 1 HP, this unit will gain 1 Charge and heal 30% of max HP.Divine Intervention If an acting enemy unit has had the turn 2 or more times already within the last 10TU, they are granted the Sleep status effect for 50TU at the end of their turn, even if they have already slept while on the battlefield. Whenever a non-conjured unit on the battlefield is defeated or sacrificed by any source, this unit will gain the Counter Stance status effect for 300TU. This unit enters battle with 1 Charge. If this unit would be defeated while it has any charges, this unit will consume 1 charge to survive with 1HP remaining instead.Attack Up Lv3 Adds 300 to this unit's Attack.HP Up Lv3 Adds 1200 to this unit's max HP.G.sword Resist Lv3 10% less damage from attacks by units equipped with Greatswords.Greatsword Mastery Can use weapon skills of Greatswords in addition to their original preferred weapon type. |
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KaguyahimeSwimsuit
KaguyaSeaside Rabbit Princess |
Fire
|
1,503 |
6,905 |
405 |
Staff
|
0 Lantern Flare 100 TU Damage to 1 Enemy, 500% damage instead if the user is burning. Then the user is granted the Burn status effect. This will overwrite other status effects on the user. Allies gain Spirit equal to the number of burning units on the battlefield after this attack. Any unit that deals damage to or is dealt damage by a unit with burn will also become burned.-2 Trail of Flames 1 TUALL 200% damage to all enemies. 400% damage instead to each burning target. 600% damage instead to each target that is a Guardian. Unlocked each time the user damages an enemy with another attack. This skill is locked again after each use or if the user leaves the battlefield. Usable only if there is an enemy Guardian on the battlefield.-3 Meteor Strike 100 TUTWO 600% damage to 2 enemies, and stuns each enemy that is dealt damage for 100TU. This attack ignores the Stealth and Counter Stance Status Effects, the effects of Skin passive skills, and Revenge passive skills. Usable if the user has the Burn status effect.+1 Lantern Festival 50 TUALL All allies with Burn Blast or Burn Drive type active skills are granted the Burn status effect, and will have the TU costs for all of their skills reduced by 30%. This will overwrite the effects of other Quicken skills. Then if all allies are burning, the user gains the Mega Healing Burn status effect for 100TU. This skill becomes locked for 150TU after use. Usable if the user is not burning. Burn will overwrite other status effects on affected units. A unit with Mega Healing Burn will heal after each turn at 20 times the rate as Healing Burn. This will overwrite other status effects including Healing Burn on the user, cannot be overwritten by Burn, Poison or Sleep status effects, and cannot be Purified. Any unit that deals damage to or is dealt damage by a unit with Mega Healing Burn will gain the Burn status effect. A unit with Mega Healing Burn will be granted Healing Burn for 300TU when Mega Healing Burn expires. |
Burning Moon Grants a random enemy the Burn status effect. Triggers after each enemy turn if no enemy is burning already. When this unit or a Burning ally gets a turn, this unit heals 30% of its max HP. All allies with Burn Blast or Burn Drive type active skills gain the Burn status effect. Then if all allies have the burn status effect, this unit gains the Mega Healing Burn status effect for 100TU. Triggered at the very start of the battle if this unit is on the battlefield. This will overwrite other status effects on those allies. If this unit is burning and has defeated 3+ units with attacks while on the battlefield, this unit's attacks will ignore any effects of non-boss enemies that would prevent the target from being defeated.Lunar Focus This unit cannot be defeated by damage from Burn status effects. This unit is not affected by stun effects. This unit has 50% damage reduction from attacks if this unit is not burning or sleeping. If this unit is burning, this unit has: - Hold Ground (if this unit would be defeated by an enemy attack or a status effect while having more than 1 HP, it instead survives with 1 HP) - 100% chance to ignore attacks that would damage exactly 2 targets. Attacks that target All allies will not be ignored. - TU costs for all active skills reduced by 40%. This effect does not stack with Quicken skills.HP Up Lv3 Adds 1200 to this unit's max HP.Attack Up Lv3 Adds 300 to this unit's Attack.Axe Resist Lv3 10% less damage from attacks by units equipped with Axes.Sword Mastery Can use weapon skills of Swords in addition to their original preferred weapon type. |
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OkitaRegular
OkitaShinsengumi's Finest |
Earth
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1,328 |
7,780 |
379 |
Katana
|
+1 Trinity Thrust 50 TU 75% damage to 1 enemy. 500% damage instead if the user has stealth. Then the user is granted Stealth, and a Stealth Shield. Stealth will overwrite other Status effects on the user. Stealth Shields prevent the next other status effect a unit would gain while Stealthed from applying. Stealthed units ignore the next enemy attack that would damage more than 1 target. Any damage will remove stealth.-1 Stealth Landslide 1 TUTWO Targets 2 enemies. 500% damage to targets that are not burning. Usable only if the user has the Stealth status effect. This attack ignores any enemy status effects (including Stealth), damage reduction effects, revenge passive skills, and skin passive skills. This skill becomes locked for 50TU after use.-1 Boundless Slash 70 TU 500% damage to 1 enemy, and the user is granted Stealth, a Stealth Shield, and 3 Charges. This attack ignores damage reduction effects. The next damage the user deals with an Attack while on the battlefield will ignore any effects of non-boss enemies that would prevent the target from being defeated. Usable only if the user has no Charges stored.-2 Trinity Onslaught 70 TUTWO Damage 2 enemies, and then grants those enemies the Mega Poison status effect for 200TU if they are left with below 25% of max HP. 300% damage to targets that have survived 100TU or more, and are not burning. 600% damage to targets that have survived 200TU or more, and are not burning. This attack ignores damage reduction effects. Mega Poison will overwrite other status effects on affected enemies. Mega Poison deals 20 times the damage of normal Poison and cannot be overwritten by normal Poison or Super Poison. |
Captain's Resolve Unless this unit is burning, this unit is immune to Stun effects. Poison cannot be applied to this unit while it has the Stealth status effect. Until this unit has survived for 1000TU on the battlefield, this unit gains Stealth and a Stealth Shield every 100TU. Heals the user for 100% of total damage dealt. This unit enters battle with Stealth, a Stealth Shield, and 3 Charges. If this unit would be defeated while it has any charges, this unit will consume 1 charge to survive with 1HP remaining instead. Certain skills are affected by and may consume charges. A unit can store a maximum of 3 charges, and all charges are removed from a unit that leaves the battlefield.Vengeance Rampage Whenever this unit defeats a non-conjured unit on the battlefield with an attack, the next damage this unit deals with an Attack while on the battlefield will ignore any effects of non-boss enemies that would prevent the target from being defeated. Allies gain the Stealth status effect, a Stealth Shield, 2 Spirit and will become Enraged. All of these effects are triggered whenever another non-conjured Ally on the battlefield is defeated or sacrificed by any source. This may not trigger if this unit is defeated or sacrificed at the same time. This will overwrite other status effects and the effects of other Enrage skills on those units. Enraged units have their Attack increased by 50% until the end of their next turn.Attack Up Lv3 Adds 300 to this unit's Attack.HP Up Lv3 Adds 1200 to this unit's max HP.Sleep Resist Lv3 Reduces the duration of any enemy sleep effects on this unit by 20TU.Spear Mastery Can use weapon skills of Spears in addition to their original preferred weapon type. |
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HijikataRegular
HijikataDemon Vice-Commander |
Water
|
1,413 |
7,355 |
413 |
GreatSword
|
0 Spirit Blast 50 TU 50% damage to 1 enemy. 300% damage instead every second time this skill is activated while on the battlefield. The user is granted Stealth, a Stealth Shield, and allies randomly gain either 3, 5 or 9 Spirit. This attack ignores damage reduction effects, the Counter Stance Status Effect, and the effects of Skin passive skills. Stealth will overwrite other Status effects on the user. Stealth Shields prevent the next other status effect a unit would gain while Stealthed from applying. Stealthed units ignore the next enemy attack that would damage more than 1 target. Any damage will remove stealth.-2 Stealth Punisher 130 TUTWO 500% damage to 2 enemies. Heals the user for 100% of max HP if damage is dealt. Allies gain 1 Spirit for each ally that has the Stealth status effect. Usable only if the user has the Stealth status effect. This attack ignores any enemy status effects (including Stealth), damage reduction effects, revenge passive skills, and skin passive skills.-2 Excessive Force 1 TU 600% damage to 1 enemy. This attack ignores any enemy status effects, damage reduction effects, revenge passive skills, and skin passive skills. Usable only if the user has the Stealth status effect, and allies have 6 or more Spirit. If this skill is used 3 times within 10TU, it becomes locked for 50TU.+7 Veil of Dread 70 TU 500% damage to 1 enemy if they are a Guardian. This attack ignores enemy damage reduction effects and any effects of non-boss enemies that would prevent the target from being defeated. Usable only if the user has no ally Guardian on the battlefield, and there is a Guardian among enemies on the battlefield. This skill becomes locked for 200TU after use. |
Unwavering Demon Poison cannot be applied to this unit while it has the Stealth status effect. This unit will immediately get the next turn by having its TU reduced to 0. Triggered when this unit enters the battlefield from reinforcements unless there is a non-Mori Guardian among allies on the battlefield. Unless there is a non-Mori Guardian among allies on the battlefield, this unit has: - Attack increased by 50%. This effect does not stack with Enrage skills. - TU costs for all active skills reduced by 40%. This effect does not stack with Quicken skills.Demonic Resolve Each time this unit takes damage from an attack while its TU is 100 or less and survives until after the end of the turn with more than 1 HP, this unit will immediately get the turn by having its TU reduced to 0. Then this unit will heal for 30% of max HP, and gain Stealth, even if it survived with 1HP. This extra turn may be interrupted by other effects that influence the turn order (e.g. stuns targeting the lowest TU target). This is not considered a Counter Skin type effect. This unit enters battle with 3 Charges. If this unit would be defeated while it has any charges, this unit will consume 1 charge to survive with 1HP remaining instead. Whenever a Stealthed ally gets the turn, this unit gains 1 charge at the end of the turn. Certain skills are affected by and may consume charges. A unit can store a maximum of 3 charges, and all charges are removed from a unit that leaves the battlefield.HP Up Lv3 Adds 1200 to this unit's max HP.Attack Up Lv3 Adds 300 to this unit's Attack.Spear Hunter Lv3 10% bonus to attacks against units equipped with Spears.Greataxe Mastery Can use weapon skills of Greataxes in addition to their original preferred weapon type. |
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CleopatraDark
Dark CleopatraFallen Pharaoh |
Earth
|
1,499 |
6,925 |
397 |
Axe
|
+2 Draining Shadow 50 TU Grants 1 enemy the Mega Poison status effect for 200TU, and the user is granted Stealth, and a Stealth Shield. Steals up to 2 Spirit from enemies. This will overwrite other status effects on that enemy. Mega Poison deals 20 times the damage of normal Poison and cannot be overwritten by normal Poison or Super Poison. Stealth will overwrite other Status effects on the user. Stealth Shields prevent the next other status effect a unit would gain while Stealthed from applying. Stealthed units ignore the next enemy attack that would damage more than 1 target. Any damage will remove stealth.+2 Dread Fumes 1 TU Grants all non-burning allies Stealth, a Stealth Shield, and heals them for 500% of the user's attack. This will overwrite other status effects on those allies. Allies gain 1 Spirit for each Poisoned or Sleeping enemy on the battlefield. Then each non-burning enemy is randomly granted either Mega Poison for 200TU or Cursed Sleep for 200TU. Unlocked each time a non-conjured enemy on the battlefield is defeated or sacrificed by any source. This skill is locked again after each use or if the user leaves the battlefield. Cursed Sleep will overwrite status effects other than Burn, cannot be overwritten by Poison, can be applied repeatedly to units that have already slept while on the battlefield, and will not end from damage caused by Dream Hunter type active skills.-3 Dread Serpent 120 TUALL Damages all enemies, 600% damage instead to all Poisoned or Sleeping enemies. This attack ignores damage reduction effects. All non-burning, non-sleeping enemies hit are then granted Mega Poison for 200TU. Damage from this attack does not wake up sleeping enemies.-3 Creeping Death 1 TU 600% damage to 1 enemy. Then, if that target is not burning, they are granted Lethal Poison for 999TU. Usable only if the user has Stealth. This skill is locked for 150TU after use. Lethal Poison will overwrite other status effects on that enemy, cannot be overwritten by status effects other than Burn or Stealth, and cannot be Purified. Lethal Poison deals 2 times the damage of normal Poison and ignores passive skills or effects of active skills that would prevent the target from being defeated, other than those which specifically prevent defeat from Poison or non-attack damage. Lethal Poison cannot apply to Boss units. |
Cold Blooded Unless this unit is burning, this unit has 75% damage reduction from attacks and is immune to Stun effects. If this unit would be defeated by an enemy attack or a status effect while having more than 1 HP, it instead survives with 1 HP.Plague Queen This unit enters battle with a Poison Ward, Sleep Ward, Stealth, and Stealth Shield. Each Ward prevents their named effect from being applied once, then is removed. Identical Wards cannot stack. This unit will have their TU costs reduced by 40% while there is a poisoned or sleeping enemy. Quicken effects will not further reduce this unit's TU costs. Each time an enemy with Cursed Sleep, Mega Poison or Lethal Poison gets the turn: - this unit heals for 30% of its max HP. - this unit steals up to 1 Spirit from the enemy team at the end of the turn.Attack Up Lv3 Adds 300 to this unit's Attack.HP Up Lv3 Adds 1200 to this unit's max HP.G.axe Resist Lv3 10% less damage from attacks by units equipped with Greataxes.Sword Mastery Can use weapon skills of Swords in addition to their original preferred weapon type. |
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NapoleonRegular
NapoleonThe Perfect Empress |
Storm
|
1,374 |
7,550 |
483 |
Sword
|
+1 Revolution! 70 TUALL 50% damage to all enemies, 200% damage if user has survived on the battlefield for 200TU or more. Allies gain 1 Spirit for each enemy hit at 50+ TU in the turn order, or 2 Spirit for each at 100+ TU. This attack ignores any effects of non-boss enemies that would prevent the targets from being defeated, the Counter Stance Status Effect, and the effects of Skin passive skills.-2 Stun Cannon 50 TU Targets 2 random enemies, they are each randomly granted either Stun for 50TU, 100TU, or 200TU. The user is granted 1 Charge. This skill is locked until the end of the user's next turn after each use. Certain skills are affected by and may consume charges. A unit can store a maximum of 3 charges, and all charges are removed from a unit that leaves the battlefield.-1 Time Shockwave 100 TUTWO 100% damage to 2 enemies. 400% damage if the target has 50TU or more. 600% damage if the target has 100TU or more. 800% damage if the target has 150TU or more. For each target hit but not defeated by this attack, Stun 1 random enemy that was not hit by this attack for 100TU.-1 Glorious Cannon 1 TU 400% damage to 1 enemy, plus 100% per Awakening the user has (800% max). This attack ignores damage reduction effects. Usable only if the user has stored 3 Charges. This skill becomes locked for 75TU after use. |
Flanking Maneuver This unit has 80% damage reduction from attacks if this unit has no Charges and is not alone on the battlefield. This unit will gain a Charge and be healed for 30% of its max HP each time another ally gets the turn. Each time a Storm ally (including this unit) gets the turn, they will heal for 30% of their max HP. If this unit would be defeated while it has any charges, this unit will consume 1 charge to survive with 1HP remaining instead. Each time this unit takes damage from an attack and survives until after the end of the turn, this unit will heal for 30% of its max HP.Naval Tactician This unit cannot be sent to the reinforcements from the battlefield. This unit cannot fall asleep if there are any Water enemies on the battlefield. Whenever this unit defeats an enemy with an attack, all allies are Purified (any negative status effects like sleep, burn or poison are removed). This unit will have their TU costs reduced by 40% while this unit has 3 Charges. Quicken effects will not further reduce this unit's TU costs.HP Up Lv3 Adds 1200 to this unit's max HP.Attack Up Lv3 Adds 300 to this unit's Attack.Sword Resist Lv3 10% less damage from attacks by units equipped with Swords.Axe Mastery Can use weapon skills of Axes in addition to their original preferred weapon type. |
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CthulhuGirlRegular
CthulhuCreature of the Void |
Dark
|
1,561 |
6,615 |
354 |
GreatAxe
|
+3 Infect Reality 1 TU 300% damage to 2 random enemies. This attack cannot be redirected by Guardians, and will ignore the Counter Stance Status Effect, and the effects of Skin passive skills. This attack can hit targets that have the Stealth Status Effect or a passive effect that ignores multiple target attacks. Consumes 1 charge on the user and unlocks at random either Mind Piercer or No One Is Safe. This skill becomes locked after use until the user uses another active skill. This skill is locked if the user has no Charges.+3 Mind Piercer 50 TU 600% damage to 1 random enemy. This attack cannot be redirected by Guardians. This skill is locked until it becomes unlocked by Infect Reality. This skill is locked again after each use or if the user leaves the battlefield.0 No One Is Safe 50 TU 300% damage to all enemies. This attack ignores the Stealth Status Effect. Heals all allies for 800% of the user's Attack. Sets both enemy and ally Spirit to 5. This skill is locked until it becomes unlocked by Infect Reality. This skill is locked again after each use or if the user leaves the battlefield.0 Reset Reality 150 TU The user has all Sleep immunities, Sleep Wards and Stealth Shields removed. Then, the user is healed for 100% of max HP, granted 3 Charges, and Sleep for 100TU, even if they have already slept. A random enemy is also granted Sleep for 200TU, even if they have already slept. The next time the user is awake at the end of a turn, they will be healed for 100% of max HP, and have their current TU reduced by 100. Usable only if the user has no Charges stored. |
Cult of Cthulhu Enemies damaged by an attack from this unit are Mega Poisoned for 200TU. Mega Poison will overwrite other status effects on that enemy. Mega Poison deals 20 times the damage of normal Poison and cannot be overwritten by normal Poison or Super Poison. If this unit is on 1HP at the end of a turn, it is healed for 100% max HP and Purified (negative status effects like sleep, burn or poison are removed) at the end of the turn. This unit gains 3 charges. Triggered both at the very start of the battle if this unit is on the battlefield, and when this unit enters the battlefield from reinforcements. If this unit would be defeated while it has any charges, this unit will consume 1 charge to survive with 1HP remaining instead. Certain skills are affected by and may consume charges. A unit can store up to 3 charges.The Great Old One Whenever an enemy enters the battlefield from reinforcements, this unit has a 20% chance, plus 20% chance per Awakening (up to 100% chance if this unit has 4 Awakenings) to immediately have its TU reduced to 0, be Purified, and be granted Sleep Immunity until the end of the turn. The first time this unit is damaged by an attack while this unit has no Charges, it will survive that attack and then enter Warped Reality for 200TU. While in Warped Reality, this unit cannot be sent to the reinforcements from the battlefield, cannot be defeated by damage, has 90% damage reduction from attacks and is a Guardian. Whenever this unit gets the turn in Warped Reality, it will lose the turn and Mega Poison all non-sleeping enemies for 200TU. Then if there is more than 1 enemy on the battlefield and no enemy is Hypnotized, this unit will hypnotize 1 random enemy on the battlefield. This unit cannot be Hypnotized while in Warped Reality. When Warped Reality ends, this unit will be sacrificed. While this unit is a Guardian, for any enemy attack that would hit 1 or 2 other allies, this unit has a 100% chance to redirect 1 hit to itself instead. This unit will not redirect skills that don't deal damage. A Hypnotized enemy will use its next turn to grant the turn to and Purify the hypnotizer (the turn will be lost as if it were sleeping), and then the hypnosis will end. Hypnosis is not a status effect and cannot be removed by Purify skills, but will be canceled if the hypnotizer is defeated or leaves the battlefield. Hypnosis will fail against Boss units.Attack Up Lv3 Adds 300 to this unit's Attack.HP Up Lv3 Adds 1200 to this unit's max HP.Axe Hunter Lv3 10% bonus to attacks against units equipped with Axes.Greatsword Mastery Can use weapon skills of Greatswords in addition to their original preferred weapon type. |
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UnicornRegular
UnicornPure-Hearted Knight |
Storm
|
1,439 |
7,225 |
501 |
GreatSword
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+1 Discharge Strike 100 TU Damage to 1 enemy, the user is granted a Sleep Ward. If this hits an enemy with any Discharge Counters, they will be stunned for: 300TU if they have 3 Discharge Counters 200TU if they have 2 Discharge Counters 100TU if they have 1 Discharge Counter Then, the target has 1 Discharge Counter removed. Sleep Ward prevents Sleep from being applied once, then is removed. Sleep Wards cannot stack.-2 Instant Push Back 1 TU Pushes 1 enemy away from the battlefield to be next in line of the enemy reinforcements. This skill can only be used if there are 1 or more enemy reinforcements left. This skill becomes locked for 100TU after use.+2 Magical Experience 50 TU Immediately give 1 other random ally the next turn by reducing their current TU to 0, and Purifies them (removes negative status effects like sleep, burn or poison). Active skills that grant turns cannot be used on turns given by this skill. This skill becomes locked after use until the user deals damage with an Attack. This skill cannot be used if this unit is alone on the battlefield.-2 Rainbow Raid 100 TUTWO 600% damage to 2 enemies. This attack ignores any effects of non-boss enemies that would prevent the targets from being defeated. Locked for 300TU after the user has entered the battlefield. |
Chevalier's Grace This unit has 50% damage reduction from attacks. If this unit would be defeated by an enemy attack or a status effect while having more than 1 HP, it instead survives with 1 HP. When this unit gets the turn with less than 50% HP, this unit exchanges its current HP with the amount of HP it has currently lost. Grants all other allies the Armor status effect, and all Enemies 3 Discharge Counters. Triggered both at the very start of the battle if this unit is on the battlefield, and when this unit enters the battlefield from reinforcements. New enemies entering the battlefield will be granted 3 Discharge Counters. Armor will overwrite other status effects on those allies. Armor grants 50% damage reduction from the next attack, then the effect is removed. A unit can store a maximum of 3 Discharge Counters, and all are removed from a unit that leaves the battlefield.Electrostatic Field Enemies entering the battlefield have a 20% chance to be immediately stunned for 50TU, plus 20% chance per Awakening (up to 100% chance if this unit has 4 Awakenings). Whenever another ally enters the battlefield from reinforcements, they are granted the Armor status effect. This unit is granted a Sleep ward. Triggered at the very start of the battle if this unit is on the battlefield, and whenever any unit (including this unit) enters the battlefield from reinforcements.HP Up Lv3 Adds 1200 to this unit's max HP.Attack Up Lv3 Adds 300 to this unit's Attack.Staff Hunter Lv3 10% bonus to attacks against units equipped with Staffs.Greataxe Mastery Can use weapon skills of Greataxes in addition to their original preferred weapon type. |