Celestial Bride
❝ H-Hey! Do you have a sec?
Ta-dah! So, how do I look? ❞
Wukong was only too glad to wear the heavenly robe, but she wasn't aware of its original purpose. When she finally learned that it was a wedding outfit, her face flushed deep red.
"Whaaa??? It's that kind of robe!? No way!"
Allied Earth element units have their max HP increased by 10%.
HP:12,679 Attack:2,509 Speed:508
Level:80 Boost:0 Potential:0% Mastery:0/40
Grants 1 non-burning enemy the Cursed Sleep status effect for 200TU, and the user is granted Stealth, and a Stealth Shield. Usable if the user does not have the Stealth status effect. Cursed Sleep will overwrite status effects other than Burn, cannot be overwritten by Poison, can be applied repeatedly to units that have already slept while on the battlefield, and will not end from damage caused by Dream Hunter type active skills. Stealth will overwrite other Status effects on the user. Stealth Shields prevent the next other status effect a unit would gain while Stealthed from applying. Stealthed units ignore the next enemy attack that would damage more than 1 target. Any damage will remove stealth.
0 Stealth Rampage 50 TUSneak300% damage to 1 enemy. 500% damage instead if the user has defeated 1+ enemies with attacks while on the battlefield. This attack ignores any enemy status effects, damage reduction effects, revenge passive skills, and skin passive skills. Damage from this attack does not wake up sleeping enemies. Usable only if the user has the Stealth status effect.
-2 Finishing Slam 70 TUTargets 1 enemy. Deals 200% damage for each time the user has used Stealth Rampage while on the battlefield, up to 600% max after 3 uses. This attack ignores any effects of non-boss enemies that would prevent the target from being defeated. Unlocked each time the user uses Stealth Rampage. This skill is locked again after each use or if the user leaves the battlefield. This is not considered a Combo Burst type active skill.
+4 Full Charge+ 50 TUEnergyChargeHealerHeals the user fully. The user is granted 3 Charges, and a Poison Ward. Usable only if the user has no Charges stored. This skill becomes locked for 100TU after use. Certain skills are affected by and may consume charges. A unit can store a maximum of 3 charges, and all charges are removed from a unit that leaves the battlefield.